記録Log

得点記録Score record

経過Play log

夜連 ─ ルールの要点

1人1枚ずつ順番に札を出して勝負を決め、勝った人が得点札を受け取ります。何回かの宵(ラウンド)を終えて、合計得点が最も多い人の勝ちです。4人は4宵、3人は6宵。あなた以外の3人(3人戦は2人)はコンピュータです。

宵の準備

  • 夜歩札(4色×1〜5が各2枚)を8枚ずつ配ります。残りは予備札になります。
  • 切り札:第1宵はなし。第2宵以降、累積得点が単独最下位の人が好きな色を宣言します。最下位が複数なら切り札はなく、最下位の人は手札を2枚まで予備札と交換できます。全員同点なら切り札も交換もありません。
  • 全員、手札から2枚を伏せ札として伏せます。伏せ札はその宵では使いません。手札は6枚になります。

勝負

  • 打ち出し人が1枚出し、その色が定め色になります。時計回りに1枚ずつ出します。定め色の札を持っていれば必ず出します。
  • 切り札が出ていれば最も大きい切り札、出ていなければ定め色で最も大きい札の人が勝ちます。同じ色・同じ数字なら後に出した方が勝ちます。
  • 勝った人は得点札(第1勝負から順に 1・2・3・4・5・10 点。3人戦は 1・2・3・5・10 点)を受け取り、次の打ち出し人になります。

神隠し

  • 打ち出し人の定め色を、ほかの誰も出さなかったら、打ち出し人は神隠しに遭い、その宵から脱落します。
  • 切り札が出ていなければ勝者なし(その得点札は取り除かれます)。切り札が出ていれば、最も大きい切り札を出した人が勝ちます。
  • 脱落した人以外の参加者は、出していた札の数字に応じて妖かし点を得ます(1→5点、2→4点、3→3点、4→2点、5→1点)。

降り

  • 打ち出し人になったとき、札を出す代わりに降りられます(始め人は第1勝負では降りられません)。それまでの得点札・妖かし点は失いませんが、褒賞点は得られません。

宵の得点

神隠しに遭った人累積得点から3点減点(0点未満にはならない)
降りた人得点札+妖かし点
最後まで残った人得点札+妖かし点+0勝生存(得点札0枚なら5点)+勇敢(最後の1枚を打ち出して神隠しに遭わなければ5点)

宵は、残っている人全員が手札を出し終えるか、残りが1人になったら終わります。全宵が終わって同点なら、最後の宵で得た得点札の枚数が多い方が上位です。

Yozure — Rules summary

Yozure is a trick-taking game. Each player plays one card per trick, and the winner of the trick takes a score card. After several rounds, the player with the highest total wins: 4 rounds with 4 players, 6 rounds with 3 players. All seats other than yours are played by the computer.

Setting up a round

  • Deal 8 play cards to each player (4 suits × ranks 1–5, two of each). The rest form the stock.
  • Trump: none in Round 1. From Round 2, the player alone in last place (lowest total) names the trump suit. If several players are tied for last, there is no trump and each of them may exchange up to 2 cards with the stock. If all players are tied, there is no trump and no exchange.
  • Every player sets aside 2 cards face down. They are not used this round, so everyone plays with 6 cards.

Tricks

  • The lead player plays one card; its suit is the lead suit. Play continues clockwise. You must follow the lead suit if you can.
  • The highest trump wins; if no trump was played, the highest card of the lead suit wins. If two cards are the same suit and rank, the one played later wins.
  • The winner takes the score card (1, 2, 3, 4, 5, 10 points from the first trick on; with 3 players 1, 2, 3, 5, 10) and leads the next trick.

Spirited away

  • If no other player follows the lead suit, the lead player is spirited away and is out for the rest of the round.
  • If no trump was played, nobody wins the trick and its score card is removed. If a trump was played, the highest trump wins.
  • Every other player in the trick gains Spectre points for the card they played (1→5, 2→4, 3→3, 4→2, 5→1).

Dropping out

  • When you are the lead player, you may drop out instead of playing a card (the start player cannot do this on the first trick). You keep your score cards and Spectre points, but you cannot receive bonus cards.

Round scoring

Spirited awayLose 3 points from your total (never below 0)
Dropped outScore cards + Spectre points
Stayed until the endScore cards + Spectre points + Zero-Win Survivor (5 points if you took no score cards) + Bravery (5 points if you led your last card and were not spirited away)

A round ends when every remaining player has played all their cards, or when only one player is left. After the last round, ties are broken by the number of score cards taken in the last round.